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A single VoIP call typically uses about 85 to 100 kbps of bandwidth in each direction when it runs the common G.711 codec, and closer to 31 kbps when it uses a compressed codec such as G.729.[1][2] The audio itself is smaller than that, 64 kbps for G.711 and 8 kbps for G.729, but every packet also carries 40 bytes of IP, UDP, and RTP headers, and at the usual rate of 50 packets per second those headers add roughly 16 kbps of overhead on top of the audio before any link-layer framing is counted.[1][7] A conversation runs in both directions at once, so you double the one-way figure to size a full call, and because voice needs steady delivery, most providers plan around 100 kbps per concurrent call with headroom to spare.[9][11] Cloud services vary the rate to match the network: Microsoft Teams lists 58 kbps as its recommended audio bitrate, while the Opus codec many apps use can range from 6 to 510 kbps depending on the quality setting.[10][6]